This week, we are learning different methods of developing products. This week, we read Chapter 6, the Colgate-Palmolive/Cleopatra case, "Apple and Innovation," and watched two videos (Rory Sutherland and David Bell) as well as two Camtasia presentations.
We also had a quiz and Ideation project (due tomorrow)--whew!
Learning Questions:
- Consider various "products" you use. Can you think of the various levels of this product?
iPhone: This iPhone a phone (Actual product), but also provides me with the ability to call, surf the internet, or take photos (Core benefits). Having the iPhone means being able to sync and access the iTunes store, the iCloud and applications (Augmented products). Having an iPhone is also sometimes seen as a status symbol.
My Car: My Mazda is a car (Actual product), but provides me with the ability to travel to destinations, listen to music, and transport passengers (Core benefits). Augmented products associated with the car could include satellite radio and OnStar.
- Products are tools (drill) that provide consumer benefits. If the a better tool comes along that provides the same core benefit but is easier to get, cheaper, or more fun then the old tool will be obsolete. Can you think of cases where products have become obsolete?
The typewriter gave way to the computer processor, the rotary phone gave way to dial versions (and then cell phones), computer storage floppy disks gave way to portable drives and CD-Roms, music records gave way to tapes (and then CDs/mp3s), and the list goes on. All offer the same core benefits: Recording written words, dialing/calling other people, storing data, and listening to recorded music. However, over time the preferences changed to fit the needs/wants of consumers (to make things easier/smaller, etc.).
- Considering the diagram of page 102 of your text how do you think product development has been affected by shorter product lifecycles? Has technology affected product development?
I can see how technology can prompt shorter product lifecycles--which leaves limited time to refine and test the product (particularly in the market testing phase). This could result in products that are cheaper but sub-par. However, in our "disposable" technological culture, bringing products to market quickly is a necessity if a company wants to make a mark.